Starsector save file location. 96a: - Support for Unknown Skies planet type change projects. Starsector save file location

 
96a: - Support for Unknown Skies planet type change projectsStarsector save file location  Make a "Starsector Saves" (or whatever) folder in

From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. ) Find the planet that you want to edit. Then open one of the folders based on what setting you want. TV-Y7. For now you can adjust it yourself by going to data->config->sounds. Nothing helps except restarting after a couple of hours. 9. xml and. File credits. v5. Save Transfer I just realized I was using a older version of the 0. 95. xml. 10. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. Adding exec permissions to the file. to be honest i felt the same except i check that channel daily. Re: Seeds and such. Remove . Go to your install directory, saves, then the directory that matches your save name and rename. You can put one in a zip folder with "Send to" or just make a copy and rename it. Credits and distribution permission. Open the saves folder. After deleting another thousands of lines I managed to run my save without Beyond the sector mod. Thanks a lot for this tip !org. So you can try to go to the indicated lines in the save file and manually modify/delete stuff that is causing problems (you can ignore all the output except for the xstream debug information). I haven't done it myself yet, but those files are included in a . settings. 95. json file] You also need to click on the little 'mods. paths. Select Storage. json" in the base folder of each mod i. bak" at the end of the file name. fs. The rules. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Use "Craptop" for low-end systems. By the end. preferably so that I don't have to make multiple save files just because I didn't get any combat skills and now I get dabbed on by all the AI officers with the 10,000,000% bonus damage and 9001% flux. ship file and a ship_data. api. Go to your install directory, saves, then the directory that matches your save name and rename campaign. ago. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Be sure that it's saving over the original file -- you may have to toggle. launch the game. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. Support is important: Every fleet needs a fuel ship, even small ones. and can optionally save automatically for you. i have a ship i want to take with me to my new save. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. It occurs to me that we could probably get better performance by breaking save file down into discrete chunks so that only the needed data would need. you cant take an already existing save and activate new mods and have them work all of a sudden. The starsector. 0 coins. it's a common issue due to a poor ram managing, especially if you're playing modded, it'll start to lag and saving will be pretty long, just exit and launch the game again and everything should be fine (sadly you can't add more than 8gb ram) Jollyfalcon • 2 yr. Add a Comment. You could increase the storyPointsPerLevel to get them faster, it's a lot less complicated. Open the save in notepad++, search for the planet name. Once you concede, the scientists arrive at your fleet, entirely unharmed, and mentioning. 2. desktop metadata::trusted yes. . 95 and doesn’t have Nexerelin, it will not work. Choose your faction (or establish your own) and. I have the Steam version and the save files are in: C:UsersyourUserNameDocumentsMy GamesStarfieldSaves. Moasseman • 1 yr. 1 / 2. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. The Last of Us Part I is a remake of the PlayStation 3 game from 2013. The next day the save copy was gone and only my last save copy showed. Some place only have 2 max stable location. Alliances offer mutual assistance in times of war. - Allow the Remnant Station to support artillery stations from Industrial Evolution. You take the role of a space captain seeking fortune and glory however you choose. 2. r/starsector. In the Save as type list, click the file format that you want to save the file in. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. Take an ingame screenshot with Print Screen or another button the command is bound to, while the camera is locked on the ship with T. whatever mods you downloaded, extract the zip in the mods folder. 95. 6. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship. Navigate to your starsector save folder. • 4 yr. 2. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. Set "useLargeRipple":false. 3. 54. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Before we get into this, lets go over how what the engine needs to understand that there is a ship. Sports. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Auto save is a useless mod, as it only reminds you to save, also like deleting and reinstalling/unpacking from zip to mod folder fixes a lot of things. Try and install/run the game of a non-OS-system disk at the very least, an SSD at best, and see if you notice any changes. Replace those with skills of your choosing. I've found a system which has a gate, 3 stable locations (1 already has a Nav Buoy) and seems to cover all the. used the D version. The longer the game runs, the more memory ends up being built up. Save files are fantastically large, 30mb here for a not-very-far-gone universe. settings. jar is a fancy . There should be a backup of your previous save in your saves folder. hullmods. This is a library folder on your computer where most documents and save files are stored, you’ll specifically want to look inside the ‘My Games’ folder once inside ‘My Documents’. Coins. My save file got corrupted. I have no clue where to look since the location was never listed. It is formatted in Starsector's somewhat loose JSON schema . That's all. check how many supplies you have (i find supplies to be easiest to find the right area you want and its right there on the main view as you play) and go to your save games. Add a Comment. 0 way of creating quests, which still works but there is a new possible approach. mod_info. This simple mod adds an hull modification (Attuned Drive Field) that gives +1 Burn speed at half the cost of Augmented Drive Field. Press Windows + I keys, select System. zip file called src. change the name to have " (so "vparams") around the file name, and save to desktop. Best. Story. nah if its your first playthrough getting the feel of the game save scumming is fine. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. You can find variants in the Starsectorstarsector-coredatavariants directory and its subdirectories. It's saved in your registry somewhere, I don't remember the exact location. m a cOS: Control-click the Starsector icon in your. The second stable point does cost SP though. It will let you edit basically anything. Starsector > Bug Reports & Support > Save Custom Variant Crash « previous next » Pages: [1] Print; Author Topic: Save Custom Variant Crash (Read 5889 times) SatchelCharge. You can only add stable locations if the system has less than two already there iirc. json file. Re: [0. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. Advertisement Coins. Manual RAM allocation is simply editing the Xms and Xmx values in the VMPARAMs file to a higher value and that they're equal to one another. 1) Locate your Starsector installation folder, see if it has a "vmparams" file (with no extension) in it. ^ Unfortunately I don't have saves in any of those folders. Copy and paste the . Hey, I'm. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Windows. Credits and distribution permission. It used to be called Starfarer. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. Finish: Run starsector. Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. e. If you can’t access your Steam folder, open up Dragon Ball Xenoverse 2 in your library. - Quickly switch between mod versions. settings. Although they might come to you, since you're one ship; I'm not sure how the fleet navigation AI determines the threat level of a lone Paragon. json Open that sucker in a text editor like NotepadJust install the game on both. Yes. This is the one you want to change. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. Solar shielding is nice if you have the ordanance left. First, use the Create Save Game Object node to create an object based on your SaveGame class. -Dcom. json file. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. Dayyyyym, thanks for this. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. An entry in wing_data. 9. ago. Internal ID used to reference this fighter. 5) Starsector won't need a text file, so you'll need to remove the . The game will be looking for a file named "mod_info. An extremely versatile ship that can be configured to operate in almost any fleet role. Better Colonies is a mod for those who enjoy a better lightweight colony experience. The elites don't want you to know this but the Pristine Nanoforges on faction military capitals are free you can take them home I have 5 Pristine Nanoforges. 4. Get the Console Commands mod by LazyWizard. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). – Terraforming in starless systems using the fusion lamp. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Next, right-click on the game and select Open Save Data Location. json: "compressSaveGameData":true. It's saved in your registry somewhere, I don't remember the exact location. The structure should look like "Starsector/mods/ [Mod Folder]/ [Contents of mod including the mod_info. 4X game features in Starsector. Just make sure to read the note in the OP. ship file. Every mod must have a mod_info. Premium. ago. zip. Autosave-5-1-2b-1683408764. I tried fixing it through the internet but nothing I fine works. One of these folders will contain . 6. the mods you want to use must be activated when you start a save and the exact same mods must be activated when you play it again if you deactivated some of them meanwhile. I think there’s just a memory leak which is. zip(Autosave 1. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Three types of objective exist: the comm relay, nav buoy and sensor array. When testing your mods I'd recommend running Starsector via the bat and adding this (on a new line) to the end of the bat file: if %errorlevel% neq 0 pause That will make the command prompt stay open if there's a crash, letting you see the stack trace and preceding log lines immediately rather than needing to open starsector. bak file which is a older version of your current save file. bak and you will be using the backup. xml, then rename campaign. 4b or. - Minerva - small frozen planet orbiting Vesta, suitable for industry. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Look for settings. You'll find your Stray. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the. Costs on average 0. Look for settings. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. starfarer. User-installed/created scenarios. hullmods. Starsector is a game for lovers of the Sci-Fi genre. Backupping goes almost instantly. I have learned something new. For me it is: "Program Files (x86)Fractal SoftworksStarsectormods" A mod needs to have its "mod_info. not necessarily a bad thing at all since replayability in a game is very important. To run the Linux version, unzip the file, cd starsector, and then run . saves="C:\Users\Rob\Saves\Starsector". Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. Over time, memory leak issues start creeping in and eating into available. First, make sure you properly modified the file setting the allocated memory for the game. r/starsector. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. Open the save in notepad++, search for the planet name. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. ago. Ho do I rename a system/generic planet by other means than directly editing a save file? Would be good to know there is a mod for that out there; editing files doesn't look immersive. 95, there's no restrictions on your fleet or the opponent, but keep in mind that the fight should be challenging and interesting (I'm good, but I'm not one Buffalo vs a Lion's Guard patrol fleet good). But when I approach (and make contact with) the primary star, and the outlying one, neither give me the option. It doesn’t consume it. 48K subscribers in the starsector community. The large ripple uses a lot of video memory. The location of these varies from mod to mod (and some mods don't include it), but it's often in a folder or . Once in the game, you can summon the console with control+backspace and enter your commands. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. I. Alliances offer mutual assistance in times of war. Dryadzz. Factions will wage war against each other and try to conquer their enemies. I was wasting too much time on regenerating the sector and looking for the perfect colony location, so I made a tool that scans a save file and finds any kind of sector you may be looking for (so far for personal use). jar files, plus starfarer. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. a small guide to adding items in savegames. 9a. If you have troubles because default OS setting hide file extensions and you don't know how to change it, check this article . ago. « Last Edit: February 27, 2023, 12:07:25 AM by. Finish: Run starsector. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Notepad has a tendency to add an extension to files that lack one if you don't explicitly change the "save as" type. This can be really helpful when setting up a Starsector install for the first time, as it removes the need to click constantly click through different files and folders to install them all. It contains information regarding the background actions the game is taking, like file loading or campaign events. Yup, save file compression is turned on via settings. 2. Everyone is welcome There are only 3 guidelines: 1. ago. Select Default save locations. The first one doesn't. Heya folks! So I'm at the stage in my starsector journey where I'm doing a very heavily themed playthrough, a whole storyline and such, and part of that jam is to add ruins to a planet that does not have any. Starsector version 0. Credit Ship sprite artworks: FFractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake and EAW Rise of the Mandalorian team. Guidelines to Modding. Finish: Run starsector. Those two variables will effect the amount of system memory to allocate to the game. A . Pick a commission with the faction that lays claim on those planets. That's why the game can't read it since it's expecting vmparams and not vmparams. And is 20% in v0. 4MB. The settings. class is a compiled . videogame_asset My games. lazylib - general methods that help with non-API data types. You need an alpha core. json: High dynamic range display (HDR) Assuming you are using Windows (and I've never personally done this): 1. json that the more experienced player can. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing. Search through the save file for the ship's name. 1. You should also see starsector log 1 starsector log 2 and starsector log 3 under it. However, I know that you can change the amount of items in your inventory by editing your save file, and you do this by searching for the name or amount of something you currently have, preferably a very high uncommon number (12945 ore for example) so. Some do, some don't, it's personal preference. impl. It tends to happen if you have a lot of save files, so try deleting the older files. The file is of utmost importance when tracking down the root cause of a crash, as it. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. On Windows, it's in the installation directory. Step 1: Verify that you are on a 64-bit operating system. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. So the save data for Hollow Knight is not easy to find as it is not in a "hollow knight" folder but a "team cherry" folder. Download link: Windows. Get the Console Commands mod by LazyWizard. Go into the folder for your saved game (the name will be save_<charactername>_<randomnumbers>) and delete campaign. To do so, follow these steps. If none are present in the launcher, it sounds like they are not correctly extracted into the mods folder. An example - a mod that changes ships animations and adds some new visual effects. zip in the starsector-core folder, as starfarer. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. I think you need to create a new save when starting a new game on SS+ also you could try save file transfer if your trying to play from vanilla to modded. Remove the ". If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. starsector only uses around 2000Mb of ram despite allowing it to use much in the vmprams file . Open the 'vmparams' file and change the allocated memory accordingly. Each save_ folder corresponds to a save Afaik deleting a program or file doesn't actually remove it, it just removes the identifier that lets windows know where the file is located and that the space for the file is already occupied and unavailable. ago. Following fields define the number of stuff you will. Essentially Alex would have to alter substantially the saving method: one directory per playthrough with multiple individual saves in the directory. You take the role of a space captain seeking fortune and glory however you choose. Click on it. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands mod. Locations of stars in the core aren't random, they are always in the same place. Download Adjusted Sector 0. csv is required for all fighter type ships. You get that alert while Startsector. It will ask which. I tried, doesn't work. These numbers should be the same value. Add a Comment. 2. It used to be called Starfarer. Hopefully this helps someone. Roll back and you'll be fine. The bulk of a typical quest is contained in two parts; the BarEvent and the BaseIntelPlugin. StarsectormodsMyModmod_Info. paths. On Windows, you can find your save game files in ‘My Documents’. icecu1 • 7 yr. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. laboratory (after the hull forge used a template, this template is turned into a degraded template. Total DLs. Explore. My saves are well, SAVED! (ha ha) maybe this info can be helpful to you!- Any sound with a single sample source will self-interrupt ingame, so it can be used for spammy weapons but still have a pleasant tail-end. Combat freighters are pretty useful early game as well (like the mule). Ship Catalogue / Variant Editor (SCVE) v1. If you just need to move a single whole stack,. you can use it for many other things as well, like giving. It's nearly impossible to make more than the tiniest of changes without corrupting something. Now remember the character's first and last name from step 1. You'll lose whatever progress you made between saves, but it's better than losing everything. Make a backup, then open it and change the -Dcom. Colonies were added in version 0. People who enjoy sandbox games and do not want to have their hand held through a game. . Caution is advised as these kinds of games can be very detrimental to your time management. A fix should be incoming in a few days from. 16. If you're using an NVIDIA GPU, I'd be willing to be that's the issue. As mentioned, the console command mod includes a survey option. Check the include in project buildThis means that star system map is fucked and there's nothing you can do except avoid that part of the map. json is located in Starsectorstarsector-coredataconfigsettings. - Easily. Cruisers tend to still be pretty good late game. I'm new to the game and haven't been able to find an answer to this. That can lead to corrupted save states. AutomatedRepairUnit. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. 1. 49K subscribers in the starsector community. New images and videos added to your files. 50. class is a compiled . That should actually give you a better idea which mod was causing the issues, too. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). close. a small guide to Editing items in savegames. 1 or earlier) Split off the custom star system feature to the Customizable Star Systems mod - Adversary portion now has a dependency on this split-off mod - Updated Adversary's customStarSystem. Drag and drop the folder from the “saves” folder in the starsector folder. Personally I would look for planets in 75%-150% range. csv file in your mod. So 16 frigates ~ 1. It was recommended in the other forum not to bother exceeding 8Gb of RAM. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula. Linux: Navigate to the folder that you extracted from the Starsector zip file. 1a-RC6 . mod_info. Oh, and I added the mod that exposes the variables for the skills that. Enjoy! Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. You should find a pristine nano forge pretty quick. You decide what happens with your data, where it is and who can access it! If you have questions for use in a company or government at scale (>1000 users), do yourself a favor and contact Nextcloud itself - this community is mostly home-user focused!1. ) Find the planet that you want to edit. Step 2: You need the ID of each unique ship in the fleet. Phase Lib. 3. I did not change/update any of my mods. log location on Mac OS « on: March 20, 2016, 04:00:41 AM » I can't find the starsector. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Spoiler. Replace the current one with it so you revert to the previous file. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Drakohen. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Story.